Rules & Regulations
At the beginning of each day, we cover Rules & Regulations for the Field. Anyone who is determined to not be following our Rules & Regulations will receive ONE WARNING. If the rule or regulation is broken a 2nd time, the player will be asked to leave. If any Player is found repeatedly violating Rules & Regulations or is considered a danger to other Players, they will be PERMANENTLY BANNED FROM THE FIELD. We want everyone to come and have fun, but reserve the right to refuse service at any time. Please read through these Rules & Regulations and CONTACT US if you have ANY questions.
EVERY PLAYER is REQUIRED to sign a Waiver before being allowed entrance to the field. If the Player is under the age of 18, a Parent/Guardian is required to sign the Waiver.
SAVE TIME!!! Print & Sign the Waiver before coming to the field.
Due to the unique nature in which gas operated airsoft guns function, Ukau’s Airsoft has changed its policy on the chronoing and the use of these guns on our field. Airsoft guns which depend on gas (H.P.A., Propane, Green/Red Gas) to operate are affected by a well documented phenomenon which has been referred to as both “Joule Creep’ and/or “Energy Creep” In regards to your traditional A.E.G. the kinetic energy (measured in joules) is CONSTANT regardless of the weight of the bb. Conversely, in gas operated guns the kinetic energy of heavier bb’s regularly INCREASES.
Due to this phenomenon the following policies are now in effect.
Gas guns SHALL be chronoed utilizing the bb the player intends to use.
The MAXIMUM JOULE rating SHALL be 1.48J regardless of bb weight. (1.48J=.20g bb @400fps)
Gas guns SHALL NOT be used as pistols within buildings.
Gas guns SHALL be randomly field chronoed.
Following initial chrono certification, if a gas gun is field chronoed and found to be over 1.65J the player SHALL be removed from the property immediately and BANNED from future participation at this venue.
At Ukau’s Airsoft safety is our #1 priority and the sole reason this policy has been enacted. We understand the popularity of GAS guns and we will continue to allow them to be fielded as long as they are used safely. If you have more questions in regards to Joule/Energy Creep we encourage you to Google and/or Youtube the phrase and educate yourself.
1. No shooting within the parking lot or staging area. Guns may only be fired within the laying area.
2. Eye protection SHALL be worn at all times while on the property. IE. parking lot, staging area and playing field. APPROVED EYE PROTECTION. ANSI Z-87.1+ airsoft safety glasses are the minimum requirement. NO MESH GOGGLES OF ANY KIND unless traditional safety glasses are used underneath. It is highly recommended to wear a full-face (paint-ball) mask or full-sealed goggles.
3. The 'Staging Area' is deemed the 'Green Zone' and there is to be NO FIRING out of or into the designated safety 'Green Zone’. Guns within the staging area shall be placed on safe with the magazine removed. In addition to ANSI Z-87.1+ eye protection, optional safety protection is encouraged; half face mask, balaclava, bandanna, shemagh, mouth-guard, etc. for facial and teeth protection.
4. FPS Limits: The velocity of all guns will be measured. The maximum velocity of field AEGs is 400fps. CQB weapons max is 350fps with no engagement minimum. For Sniper Rifles, the maximum velocity is 550fps. Any AEG that has a chrono reading over 405fps is considered a Sniper Rifle and MUST NOT have any full automatic mode of fire. Only .20g BBs will be used for chronoing purpose, however heavier gram plastic BBs may be used during games. All Refs/Admins and Field Management have the right to perform random chrono checks on any replica airsoft gun on location.
5. Engagement Distances: For any 350 or more fps AEG, the minimum engagement distance is 20ft. For any 350or less fps AEG, there is no minimum engagement distance as long as the weapon is fired in semi-automatic. For any Sniper Rifle, minimum engagement distance is 100ft. Once the minimum engagement distance for the primary replica airsoft gun is compromised, the player must transition to a sidearm or 350fps or lower AEG.
6. 'BANG KILLS' are considered a courtesy to be used within 20 feet. 'Bang Kills' shall only be done with pistols. 'Bang Kills' using AEGs are not allowed. A 'Bang Kill' can only be called when your pistol is in working order, loaded and is pointed at the intended target and having the person completely 'Dead To Rights' (You have your pistol aimed at your opponent and is either completely unaware or they have no secondary weapon ready). The receiver of the 'Bang Kill' may challenge you to see if your pistol is operational. When a challenge occurs, you must prove this by shooting at the ground to indicate this. If it does not shoot (by immediately pulling the trigger at the time of the challenge) the caller is out. The player being successfully "Bang Killed" must honor it.
"Drive-by" Bang kills are not honored. Example: A player goes into a building with pistol drawn under the assumption to take out all the players in a building, and yells, "Bang! Bang! Bang! Bang! Bang!" This is not acceptable and will not count. A maximum of two opponents shall be 'bang-killed' when deploying bang-kills upon a group.
A 'Parley' may be called when two individuals with drawn pistols come upon each; both parties acknowledge a 'Parley' has been established and both parties will go back to their respective respawn points, but do not lose a life.
7. Grenades: Grenades are permitted on the Field. They can be anything from the 'AI Tornados' that spew out hundreds of bbs when detonated, Thunder Bs that make a loud boom, dummy grenades you buy, or self-made grenades. Always throw underhand and yell out, "Grenade!" when deploying your grenade. NEVER throw overhand. Do not throw any grenades through the 'imaginary' roofs of any building structure; any such throw does not count. If a grenade lands in front of a bunker or building, the airsofter/s behind it are 'safe'. The kill radius for dummy grenades is 15 feet from the point in which the grenade comes to a complete stop. The kill radius for active grenades is 15 feet where it DETONATES. If an active grenade does not detonate, it is deemed a dud. Any grenade whether it is active or otherwise, shall be used once per/game. Mere tennis balls, taped-up tennis balls, baseballs, and the like are not allowed.
8. RPGs: Non-Pyrotechnic RPGs (Rocket Propelled Grenades) are permitted on the Field. Always aim your RPG at the side of a building and not through any window doorway or at any airsofters. If you hear a loud 'thump' while in a small structure, you got 'hit' by the RPG, and you are out. The large 'Kill House', 'Train Station', and 'The White House', is divided into sectionals or rooms, and if you are in that area at the time when a RPG hits, you are out.
9. RIOT SHIELDS: The use of personal defensive "Shields" are not permitted.
10. KNIFE KILLS: The use of 'Training Knifes', 'Airsoft Knifes' or 'Home-made Replica Training Knifes' are permitted on the Field. NEVER use a real knife during any airsoft games at the Field. The use a real knife will result in an automatic ban from the Field. (Common sense, here.) When conducting a 'KNIFE KILL', on your opponent, lightly touch them with your 'Training Knife'. Do not use excessive force when conducting a 'KNIFE-KILL'.
11. BLIND FIRE: Blind fire is defined as simply firing without recognizing what you are firing at. Blind fire includes but is not limited to: firing around corners without aiming; ducking under a window while firing through it; using a team member as a shield while shooting. In essence, if you can not put physical eyes on the target and its background, you are blind firing. You must present yourself as a target to your opponent (s).
Although, this is not technically 'Blind Fire', shooting through small cracks and holes of any structure and/or bunker is prohibited. The shooter is not presenting himself/herself as a target, thus, creating an 'unfair advantage' over an opponent. An unsafe condition can occur when other airsofters run into the crossfire, thus, creating very unsafe and problematic engagement conditions.
12. BLIND MAN: If you hear the phrase "Blind Man" yelled by anyone, yell it out yourself to echo this phrase across the field. Put your gun down and stay still. Blind Man is not a chance for you to advance to a better position. Blind Man is only used in a few cases: When someone has gotten hurt on the Field; When a member of the law enforcement community is on the Field; When someone is on the Field that shouldn't be; When a Field Ref or player notices something unsafe and needs to call attention to it. A player shall call "Blind Man" if his eye protection has fallen off or has malfunctioned. If this should happen, turn your back away from the action at hand, adjust your eye protection (if you can) at this time. DO NOT TAKE THEM OFF! If you are still having trouble, go to the nearest respawn area or back to the 'Cleaning/Clearing Station' at the 'Staging Area'. After the safety compromise is remedied, only a Ref/Admin has the authority to yell "Game On".
13. NO CONTACT: There shall be no contact from any airsofter while the game is 'on' at the Field. This includes, but not limited to; shoving, pushing, knocking your opponent down, hitting, or kicking. The sport of airsoft is, primarily, a non-contact sport. Aggressively, pushing an opponent , may only serve to accelerate an all ready intense situation.
14. CHEATING: One of the most basic concepts: Don't cheat. It takes away from the game. If you are hit, then call yourself out. If you think you are hit, then go ahead and call it. Ref/Admins may perform 'Honesty Checks' at anytime. When a Ref/Admin is performing a 'Honesty Check' on you, acknowledge that you are 'hit' by raising you hand, and calling out, 'hit'. The Ref/Admin will then let you know you are not 'out' and can resume playing the game. If the Ref or Admin performs an 'Honesty Check' on you and you do not acknowledge that you are 'hit', the Ref/Admin has the right to give you a warning and/or call you out of the game. First time, you will be warned, Second time, you will be out of the remainder of the game or the next game. Third time, you will be asked to leave the Field for the rest of the day. You may return to the Field when you decide to be an honest airsofter by calling your hits.
Other examples of cheating would include: not going to your respond point; going back into the game when you have used all your lives; altering your gun to make it 'hot' for the Field's FPS limits after it has been 'tagged'; using another gun that has not been chronoed and tagged.
15. UNSAFE MANUVURES: DO NOT CLIMB THOUGH THE WINDOWS OF BUILDINGS. DO NOT CLIMB OVER THE WALLS. DO NOT ATTEMPT TO BE NEO AND WALL-RUN WHILE SHOOTING AT PEOPLE. YOU DO NOT LOOK COOL, NO MATTER WHAT YOUR FRIENDS SAY. IT IS UNSAFE AND DEFIES THE PURPOSE OF A DOOR.
16. REFS AUTHORITY Senior Field Refs are the authority while at the Field. Jr. Field Refs have limited authority, (Monitoring and 'honesty checking' 16 years old and down) however; but, they still carry the same weight as a Sr. Field Ref if an unsafe condition presents itself. Do not argue with any Field Ref. His/her job is to ensure that your and others safety comes first, and that the pursuit of fun doesn't come with too many unnecessary risks. If you feel you are being treated unfairly, you may appeal your grievance to Field Management. Field Management will hear your complaint on a case-by-case basis. After all the facts surrounding your case has been presented, judgment and the administering of any penalty will ensue.
17. SHOW GOOD SPORTSMANSHIP. Respect other players, animals, buildings, civilians, etc. Pick up your trash and place it into the proper containers. Please keep the Field clean!
18. No Smoking in the play area. You can smoke on the access road next to the 'Staging Area'.
19. Gun hits and ricochets don't count.
20. Dead-men don't talk.
21. Friendly fire counts as a HIT
22. A HIT is when a BB strikes any portion of your body or gear OTHER than a weapon in your hand.